Amnesia The Dark Descent Game Review

Developed by Frictional Games, Amnesia The Dark Descent was released on September 8th, 2010. Hearing the horror stories of this game really got me excited but nervous to play this game, I wanted to find out how scary Amnesia could be.

I had a problem with my recording for this game so I played from the part I left off at, this was further than I originally intended but I got a better grasp of the game. To inform you of how much I actually played of this game, in the first session I played for an hour and thirty minutes, for this session I played for another hour.

When I played the intro of this game the atmosphere caught my attention, this game does a fantastic job in creating an environment where you know you don’t belong. Every area that I encountered was unique to each other. The journal entries were my favorite part of the experience, not because of them preventing scares but because they provided very useful context to this whole story. From reading every entry that I could find they painted a picture of some backstory.

Getting to the mechanics of this game, this game goes off of a health and sanity system, if you the player stay in the dark for too long without any light your sanity will begin to drop. When your sanity drops your vision will start to blur, you’ll start to walk funny but the most important thing is that a monster will show up if this monster hit’s you two times you die. You have two main resources in this game, tinderboxes and lantern oil, both provide you with light to continue exploring and progressing.

For how I feel about this game, I believe that this game is really scary, it has tough puzzles with the constant feeling of being watched, the sound is masterful and always creeps me out. You can’t fight the monster so if you find it or vice-versa you have to run and hide but it’s faster than you, so running is always a terror chase. They give you enough supplies to make it through the game if you use them wisely. I feel like the objective could be clearer but if you want to get anywhere in this game you have to explore. I would recommend this game to any horror junkie who hasn’t touched this masterpiece yet, it has plenty of scares, hard puzzles, and fan-made custom stories for plenty of replayability. I will rate this a 9/10 because as good as the scares and the environment are, if you don’t know what order you should tackle your objectives in then it gets a little hard to follow.

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