Interview With a Horror Fanatic

Today I interview my brother Sean Montalvo; he is the person who inspired me to create this blog so I thought to ask him the best questions that I could.

What made you get into horror as a genre for gaming?

“Well, fear was always an interesting emotion for me because its one that you can conquer yet our brain doesn’t know what it’s afraid of till said fear presents itself. I found that horror films only evoked this in theaters however scary games brought emersion where film lacked.”

Do you believe that more people should get into the horror genre of gaming or should it be left as one of those niche genre’s that people could explore if they wanted?

“I feel if the genre is popularized then it will go down in quality. However i do believe more people should play, but only when they want to play it. The last thing we need is for marketing to oversaturate the presentation of the game just for expectations to be too high. If people stumble upon horror games then I feel it adds that horror trope of “you should have left this where you found it vibe” when going in blind.”

I don’t know about my experience so far, but would you say that playing horror games can help people conquer their deepest fears?

“I wouldn’t say conquer exactly but it helps> I absolutely hate spiders but I can tolerate them in games so the transfer from polygons to reality isn’t immediate.”

What is better in your opinion; Indie developed horror games or Triple AAA studio horror games?

“That’s a little tricky, See Triple AAA titles tend to know how to make an audience react and they play off of Jumpscares, maybe a chase scene here and there and “spooky” atmosphere. You can essentially call the Major gaming companies the Hollywood of Horror games. You have stuff like Silent Hill, Dead Space, Evil Within, and other big names that sold. However as most horror fanatics know if you want a true genuine experience, something that will make you leap from your chair, you need to go with the unfamiliar, the indie, the newcomers. Reason being that they are also consumers who either grew up with the big hits or knew how the hits made people react. Indie developers aren’t afraid to push the envelope of horror to make your skin crawl or make you hide in fear, take Visage for example. Small studio, heavy atmosphere, and it play on your fear of the dark and the unknown, something Triple AAA can’t afford to do.”

For my final question, What’s your favorite horror title and why?

“I was always a big fan of the Fatal Frame series because it forces you to confront the scares in order to progress.”

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